I currently work on Atlas Endgames as a Networking Lead and as a Gameplay Engineer since January 2022 , now 2024. Some of my contributions to Atlas Endgames are the Revive Mechanic Interaction Loop, Multiple Hero Abilities, Networking Improvements, Punching and Melee Mechanics,  Optimized and Established Server Backend using AWS, Map Stability using World Composition to achieve a 1.5KM^2 map running on Quest 2,  True Throwing, and more! Below are some videos of my work in Atlas Endgames!
Atlas Endgames Beta Rating as of Q2 2024
Trailer for 2023 Q3 Alpha Update
Featured on IGN and UploadVr for the 2023 Summer VR Showcase!
1.5KM^2 Map Trailer 2024
Here is the latest trailer for our new 1.5KM^2 map in Atlas Endgames, optimized and ready to support up to 42 cross-platform VR players.
Physics-based Predicted Movement Hoverbike
Network replicated and fully physics-based predicted movement Hoverbike in VR for Atlas Endgames! Utilizes 6DoF movement, custom rotational movement prediction, and advanced physics/mathematics.
Networked Physics Punching
Networked Physics Punching Mechanic I made for Atlas Endgames before our recent live pre-alpha on App Lab!
Cross-Bar Map UI similar to Apex Legends
Distance Grab Mechanic From Earlier In Development 
Early Healing Rocket Prototyping

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