Networked Ball Physics and Movement
Created custom movement prediction and reconciliation logic to smoothly move our ball in a networked environment.
Co-Op Training Mode
 Created a co-op training mode that was for used for tutorial mode, training specific skills, and internal testing tools.
Physics Net Movement Shader
Unreal shader material that takes the impulse direction on a hit to the frame to properly translate that into wave movement on the net shader.
Player Attribute System
 Built out the Attribute System that utilized and applied the stats for the entire game and was utilized by most engineering pods.

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